Sp00ts, The Robo-Spider-Cat

3D render in TB5

3D render in TB5

3D render in TB5

3D render in TB5

3D render in TB5 with wireframe overlay applied to the base color texture.

3D render in TB5 with wireframe overlay applied to the base color texture.

MidJourney animation using a final render-image as the source.

Concept generated in MidJourney

Concept generated in MidJourney

Leading ai mesh generator results. Sparc3D is quite good.

Leading ai mesh generator results. Sparc3D is quite good.

I cleaned up the ai results and proportions then prepped mesh for manual production work.

I cleaned up the ai results and proportions then prepped mesh for manual production work.

I used the body as a base for building goggles in a traditional subdivision modeling manner. I did the same using in-plane modeling with the reference art.

I used the body as a base for building goggles in a traditional subdivision modeling manner. I did the same using in-plane modeling with the reference art.

I then took the leg into zbrush where I sculpted on it to create a high poly. I then used zremesher for a quick "low poly" and polygroups for easy UVs.

I then took the leg into zbrush where I sculpted on it to create a high poly. I then used zremesher for a quick "low poly" and polygroups for easy UVs.

After baking in TB5, I textured in SP using gradients and the posterize filter. Those served as a base for the stylize filter.

After baking in TB5, I textured in SP using gradients and the posterize filter. Those served as a base for the stylize filter.

I wrote out my workflow to ai, and ai generated this flowchart. Ha.

I wrote out my workflow to ai, and ai generated this flowchart. Ha.