A Xenomorph dragon.
September's artist challenge on my Art For Games Discord community was "Dragon"
I used MidJourney to generate some character designs which I then cleaned up in Photoshop. I took that image and put it through Tripo3D to generate a high poly mesh with projected textures. That mesh then went into zbrush for clean up like splitting off teeth, opening the mouth, and some large form changes. That mesh then went into Substance Painter (bad UVs and all) for texturing using the projected color map given from Tripo3D as guidance.
This workflow is greatly speeding up creature character creation.